4 ms·
Procedural Tornado System for People Playground (C#)
- Mavox-ID 6mo agoI created a mod that implements a more nuanced weather system in People Playground. I was frustrated with existing implementations: they were either just visual fog or lacked physical scaling (lifting the entire map regardless of mass). Technical highlights: EF Scale Categories: Implemented physics-based scaling according to the Enhanced Fujita scale. Anemometer & Signal Logic: Built a custom sensor system that outputs signals based on wind speed, allowing for automation within the game's circuit system. Force Distribution: Improved the lifting logic to account for object mass and distance from the vortex core. Link to Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3706924018 https://steamcommunity.com/sharedfiles/filedetails/?id=37069... I haven’t open-sourced the code yet, but if anyone is interested in the physics math or the C# implementation, let me know — I’d be happy to push it to GitHub!