3 ms·
>gets solved in Godot with C++ if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Cr
by enbugger 6mo ago
>gets solved in Godot with C++
if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games.
https://github.com/godotengine/godot/issues/101494 https://github.com/godotengine/godot/issues/101494
>How's the whole DOTS adoption going?
I'm quite impressed to what people build on top of it:
https://github.com/Dreaming381/Latios-Framework https://github.com/Dreaming381/Latios-Framework
https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009 https://assetstore.unity.com/packages/tools/animation/mesh-a...
and many more