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For friends, they need to do an age estimation only. To publish globally for <16 users, the id check and subscription requirements then apply.
by rb2026 6mo ago
For friends, they need to do an age estimation only.
To publish globally for <16 users, the id check and subscription requirements then apply.
- alt227 6mo agoIn the linked page, point 2 literally says this: Publish to 16+ and Trusted Friends - To publish a game that reaches Trusted Friends and users over 16 you must: a. Complete an age check b. Have an account in good standing c. Have an account on Roblox that’s been on the platform for at least 2 days
- rb2026 6mo agoYeah. Can you point out where what you said and what I said differ? The paid subscription is for publishing to <16 users globally.
- alt227 6mo agoYou said > For friends, they need to do an age estimation only. Thats not true. It says to share with trusted friends and 16+ they need an account in good standing (paid) and an age check, which constitues sending a face scan or id. I literally pasted the rule directly from their site, Im surprised you dont understand it.
- rb2026 6mo ago"Good standing" means your account wasn't moderated for violating the community standards [1] (exploiting, saying bad words, threatening users, uploading illicit content, etc). I'm dev games on Roblox. Trust me, you're the one confused here. [1] https://about.roblox.com/community-standards https://about.roblox.com/community-standards
- alt227 6mo agoYou are still ignoring the fact that they have to provide a face scan to publish to trusted friends now. Also that kids < 16 might be the ones who want to share games to thir friends who are < 16. They still need to pay a subscription and submit face scans to do that now which they didnt before. Thats the whole issue here.
- rb2026 6mo ago> You are still ignoring the fact that they have to provide a face scan to publish to trusted friends now. Nope. First thing I said was "For friends, they need to do an age estimation only."