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I just struggled with how to best structure our company in regard to apple's financial cycle and payout for appstore developers. I bootstrapped the company's i
by pxlpshr 18y ago
I just struggled with how to best structure our company in regard to apple's financial cycle and payout for appstore developers.
I bootstrapped the company's initial costs as the founder, and the partners are paid in profit share (initially 60% me / 40% them). This wasn't the best route as nothing was being reserved for the company's growth or future costs, but it got us started.
Yesterday I changed the entire structure. Now everyone gets 50% of the net profits (myself included) and 15% is put into a 'founder's fund'. It's a cash parachute for me if the company crumbles, and a cash pool for bonuses, hire contract labor, marketing activities, etc.
For reward incentives, anytime we hit $XX,XXX a month in sales... then half of the 15% that goes into the fund is split amongst the partners.
I think this is going to work well for our virtual team and keep everyone interested in the general well being of the company and their respective projects. I still retain 100% of the company's product ip, but partners are able to publish under the company on their own.
- alain94040 18y agoInteresting. I'm exploring revenue sharing models for iPhone applications, so I'd like to know more. When you say 50% of the net profits, do you take into account any salary at all, or is everyone paid only after there are profits? You say everyone receives 50% of the net profits, and you set aside 15% for expenses. That's 65%. What happens to the rest? Thanks.
- pxlpshr 18y agoNo salary, everyone has stake in profits. The 'creator' retains 100% of his product's ip. If a partner is no longer interested in working on a product, he loses his profit share. It's the best approach I've found for a boutique shop to minimize risk and a bunch of paperwork and headache. 4 products in 4 months by team of 3. AppStore is very hit-driven so until Apple makes some much needed changes in the economics, it could be a bumpy road for awhile. + 15% of a product's gross profit goes into the founder's fund. + the project partners split the remaining profit into equal parts (usually 50%). this is compensation. + every partner (including myself) is charged a "partnership fee" = company expenses divided by # of partners. I like this method because success in the AppStore is really dependent on releasing updates often until a very, very strong product exists that you can sell for $5.99+. That's our approach this year and profit sharing keeps the developers interested in that goal. Here's an overview of profit distribution for Jan. 09. http://www.grabup.com/uploads/3ad2c56bf88717180fa1b5c77645e353.png http://www.grabup.com/uploads/3ad2c56bf88717180fa1b5c77645e3...
- Shamiq 18y agoThose expenses are sexy low. Mind disclosing what you're including in them?