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I feel the need to say it shouldn't be this way, to avoid an onslaught of replies, but: It would be dramatically easier to discover and exploit vulnerabilities
by mh- 6mo ago
I feel the need to say it shouldn't be this way, to avoid an onslaught of replies, but:
It would be dramatically easier to discover and exploit vulnerabilities/glitches in their multiplayer experience, which is their cash cow.
- 3eb7988a1663 6mo agoOn the other hand, maybe the community could submit bug fixes for loading times. https://news.ycombinator.com/item?id=26296339 https://news.ycombinator.com/item?id=26296339
- leapingdog 6mo agoI may be misremembering a drunken conversation with a developer but IIRC the root cause was choice of cross-platform APIs available in early 2010s & the JSON file was tiny when introduced.
- 3eb7988a1663 6mo agoThe problem was not in delivering JSON. There were better ways, but it was good enough. The failure is that loading times had been a complaint for years, and nobody involved lifted a finger. It would be impossible to use the platform without feeling the pain.
- leapingdog 6mo agoI don't really disagree. The software was released on 7 platforms, not counting multiple Windows versions. I don't know the risks or what platforms changes impact today or the test effort involved. I expect "it's still functioning as expected" was the default.