3 ms·
19:50 Put codex and claude (thinking high) to work in parallel to see who could come up with the better physically accurate mindless tapping orbital mechanics s
by oezi 6mo ago
19:50 Put codex and claude (thinking high) to work in parallel to see who could come up with the better physically accurate mindless tapping orbital mechanics sandbox.
20:10 Both codex and claude finish pretty much at the same time, but my kids say claude's version is more fun.
20:50 Claude runs out of its 5h session limit while finetuning some things, while Codex has 80% left (!).
https://coezbek.github.io/orbital-tap/ https://coezbek.github.io/orbital-tap/
- progval 6mo agoIt's still pretty far physically accurate because there is infinite acceleration the moment a ship reaches the target orbit.
- oezi 6mo agoTrue. Hard to square it being a game, fast-spaced and accurate.
- pigpop 6mo agoThat sounds like it would be a completely different game and probably not as fun since you'd have to use some very fiddly controls to manually get into orbit. If you eliminate orbit entirely then it's just a slalom race. "Hitting" each star/planet is the immediate feedback that makes it fun.
- robryan 6mo agoYeah, I want to enter weird orbits around the planets.
- elevation 6mo agoYes, give me weird orbits! I want a shot which is just outside the target area to get sucked in by the gravity of the planet, but potentially letting me slingshot around an intermediate planet towards a more distant one. The tap command should still mean “gravity disengaged, momentum still active“ to allow shifts from one orbit to another.
- throwthrowuknow 6mo agoI like this version of the game more, keep at it!
- RobotToaster 6mo agoUnfortunately it doesn't let you skip planets.
- oezi 6mo agoI tried it, but it doesn't make for good gameplay, it just gets too easy. Could maybe subtract points, but that also feels strange. I updated gravity to do things, but orbiting isn't permitted.
- em-bee 6mo agoi love the gravity. but sometimes the orbital speed is to fast to be able to make the next jump. that's frustrating. a slow mode, or an option to hit the brakes might be nice. or going slower as the orbit decreases. smaller orbit is harder but slower speed is easier. you just have to find the right moment the quick bonus should not be more than one point. maybe an extra point for hitting 5 quick jumps in a row.
- brynnbee 6mo agoIf the physics were accurate enough, I don't think it'd be easy - you'd get constant elliptical orbits in most cases, right? making the timing much harder going forward
- love2read 6mo agoThis version is better than OP’s
- 47282847 6mo agoNice! For my taste you could remove the TAP OR PRESS bar after some time, maybe after score 3 or so including restarts.