3 ms·
Note, if you're going to use the EGA 8x14 or VGA 9x16 fonts for rendering, your best bet is to also render each pixel 3 pixels wide and 4 pixels tall, then scal
by tracker1 6mo ago
Note, if you're going to use the EGA 8x14 or VGA 9x16 fonts for rendering, your best bet is to also render each pixel 3 pixels wide and 4 pixels tall, then scale to your desired size... I do this, then the 50% of the scaled render looks pretty good, this corrects for the original 4:3 non-square aspect ratio of EGA and VGA level text.
I did this for my canvas renderer for BBS Ansi... Though, I need to get the next step(s) so I can start testing against a websocket based door server I'm also working on.
https://bbs-land.github.io/webterm-dos-ansi/ https://bbs-land.github.io/webterm-dos-ansi/