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I agree, however most indies don't need them, and most pros are getting into Unreal instead. Also something like Burst is a workaround for using Mono with C#,
by pjmlp 7mo ago
I agree, however most indies don't need them, and most pros are getting into Unreal instead.
Also something like Burst is a workaround for using Mono with C#, which gets solved in Godot with C++.
How's the whole DOTS adoption going?
- enbugger 7mo ago>gets solved in Godot with C++ if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games. https://github.com/godotengine/godot/issues/101494 https://github.com/godotengine/godot/issues/101494 >How's the whole DOTS adoption going? I'm quite impressed to what people build on top of it: https://github.com/Dreaming381/Latios-Framework https://github.com/Dreaming381/Latios-Framework https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009 https://assetstore.unity.com/packages/tools/animation/mesh-a... and many more