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> She often uses a video game analogy: Students are engaged, take as much or as little time as they need to at each level, and can't move on to the next level u
by Xichekolas 18y ago
> She often uses a video game analogy: Students are engaged, take as much or as little time as they need to at each level, and can't move on to the next level until they've mastered the one before it.
There is your elevator pitch.
This is brilliant. This lets kid move at their own pace without resorting to grouping by ability, and it turns school into a set of things to accomplish rather than a length of time to tolerate.