5 ms·
Looking forward to when Unity will migrate to CoreCLR. Soon! https://www.youtube.com/watch?v=_t6xVfrmEWU https://www.youtube.com/watch?v=_t6xVfrmEWU
by coinfused 6mo ago
Looking forward to when Unity will migrate to CoreCLR. Soon!
https://www.youtube.com/watch?v=_t6xVfrmEWU https://www.youtube.com/watch?v=_t6xVfrmEWU
- pjmlp 6mo agoThat soon is like a decade in the making. And with many folks going into alternatives like Godot, it means C# ends up losing the mindshare it got. Yes, you can use C# with Godot, but most folks end up with GDScript, or GDextension.
- drzaiusx11 6mo agoIirc Godot is taking the approach from both sides however and also working on a libgodot which will allow a "bring your own runtime" which I'm much more interested in than the integrated "environments" that are Unity and Godot today. I'm likely in the minority though as they only started making a library export after the all in one environment was stable enough...
- enbugger 6mo agoGodot is nowhere near to something like C# HPC, Jobs and Burst. And I’m afraid even GDExtension can’t help with that. At least not with Godot’s scene structure which prioritises simplicity over performance.
- pjmlp 6mo agoI agree, however most indies don't need them, and most pros are getting into Unreal instead. Also something like Burst is a workaround for using Mono with C#, which gets solved in Godot with C++. How's the whole DOTS adoption going?
- enbugger 6mo ago>gets solved in Godot with C++ if only by rewriting half of the Godot codebase. With design choices they made, Godot will never be performant enough for RTS/Crown simulation games. https://github.com/godotengine/godot/issues/101494 https://github.com/godotengine/godot/issues/101494 >How's the whole DOTS adoption going? I'm quite impressed to what people build on top of it: https://github.com/Dreaming381/Latios-Framework https://github.com/Dreaming381/Latios-Framework https://assetstore.unity.com/packages/tools/animation/mesh-animator-animate-massive-crowds-26009 https://assetstore.unity.com/packages/tools/animation/mesh-a... and many more