4 ms·
Last I checked, the 60fps frame buffer conversion resulted in the system idling at 18% CPU. Certainly not ideal. I'd love to optimize this further.
by blkhp19 6mo ago
Last I checked, the 60fps frame buffer conversion resulted in the system idling at 18% CPU. Certainly not ideal. I'd love to optimize this further.
- saagarjha 6mo agoPresumably Wii has AltiVec that you could use to accelerate the conversion? Did you happen to look into the code the compiler generates for your loop around rgbrgb16toycbycr?