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The truth behind in-app purchases in mobile apps
- jesswilson 14y agoGreat stuff. Insightful.
- gurdo 14y agoIf all games were to follow the path of this article, gamers and game developers alike would all benefit. As a gamer, I'd like to be able to first try out a new game without committing to pay. As a game developer, I'd like to create a highly engaging game in a manner that will monetize those who keep playing again and again. This model is brilliant and creates a win-win situation.
- rohamg 14y ago"It is not really about monetization. It’s about engaging your users and giving them ways to advance in game play, measure their progress and add an extra layer of fun into the game." The author nails it right here but is wrong IMHO about the % of games that can handle virtual currencies gracefully. Sometimes I just want to enjoy a good game without being herded repeatedly with a cattle-prod into purchases i don't want to make. Too often, in-app monetization is a hack-job that takes away from the gameplay experience. One reason why the vast majority of "hardcore" games are pre-paid. Our consumerist obsession with free has hobbled our producers' ability to create quality. I get excited about the new crop of companies helping gamedevs pay the bills without nickel and diming their players to death. I hope they will lead to a golden age for quality social games.