3 ms·
Kind of, because they still had different kinds of limitations, and that played a role in what is available to shaders ever since. Just like nowadays not all m
by pjmlp 7mo ago
Kind of, because they still had different kinds of limitations, and that played a role in what is available to shaders ever since.
Just like nowadays not all mesh shaders, compute, ray tracing or DirectStorage are born alike across all vendors.
Usually one can expect that an Intel GPU will never deliver as much as one AMD or let alone NVidia one.
Naturally this is us focusing on the PC space, if taking mobile, game consoles, or Apple ecosystem, then there are many other factors.