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Something like GPUI probably, I would be quite happy with it if it wasn't so tied and restricted by the Zed's team (they reject PRs because they're not strictly
by tvshtr 6mo ago
Something like GPUI probably, I would be quite happy with it if it wasn't so tied and restricted by the Zed's team (they reject PRs because they're not strictly related to Zed), there's even mobile fork.
Dioxus native would be second, but it's far far far away from being ready.
- Levitating 6mo ago> they reject PRs because they're not strictly related to Zed What kind of PRs? Like new widget components or what? Maybe https://github.com/longbridge/gpui-component https://github.com/longbridge/gpui-component would be more keen on accepting PRs like that?
- jenadine 6mo agoFor example https://github.com/zed-industries/zed/pull/42905#issuecomment-3647662949 https://github.com/zed-industries/zed/pull/42905#issuecommen... So there is now a fork: https://github.com/gpui-ce/gpui-ce/ https://github.com/gpui-ce/gpui-ce/ But I don't know if that's sustainable.
- Levitating 6mo agoThat's disheartening, though also understandable from Zeds point of view. I hope the community fork could gain traction. I believe there's a lot of potential in GPUI.
- tvshtr 6mo agoYeah, it really sucks as I really like it, but I've been hitting edge cases which would be solved by some of the PRs mentioned.
- tvshtr 6mo agoNot possible to do it via component. I've seen various, like custom user shaders or some silly basics like text justify (which is implemented in cosmic-text crate used by gpui). That's why it was forked.