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Thank you! Demo coding is indeed the primary usecase for this, and the reason for why I started tinkering on it in the first place. That, and people who make h
by Aransentin 6mo ago
Thank you!
Demo coding is indeed the primary usecase for this, and the reason for why I started tinkering on it in the first place. That, and people who make homebrewed NES / C64 video games should find it fairly useful for optimizing tight loops and such.