4 ms·
Because of the level-up mechanics of Wesnoth, I don't think its really possible to balance a long-running campaign. The tier3 or tier4 units are just so much mo
by dragontamer 6mo ago
Because of the level-up mechanics of Wesnoth, I don't think its really possible to balance a long-running campaign. The tier3 or tier4 units are just so much more powerful than the earlier tiers... and yet a "recall" costs only 20G.
I'm not sure how I'd balance the game. You want the feeling of progression, but its too "slippery", the game gets easier if the player feeds their units and lets them grow. But it feels like the player could get "trapped" if they had unfortunate or unlucky losses at the incorrect time.
On the other hand, I always thought the "single map" or "scenario maps" of Wesnoth were excellent. I mean, I like the campaigns its just... tough to figure out the proper design scope there.