3 ms·
There's actually an add-on for this (and a bunch of other things too): Advance Wesnoth Wars. It adds options for XP-for-healing but also for making terrain aff
by MarsIronPI 6mo ago
There's actually an add-on for this (and a bunch of other things too): Advance Wesnoth Wars. It adds options for XP-for-healing but also for making terrain affect damage taken rather than chance to hit (which is fun when you get tired of the randomness).
This fork[0] of a fork of the original allegedly works with 1.18. I haven't tested it, because these days I play with the built-in predictable RNG and it suffices for me.
https://github.com/ilya-ilya/Advance_Wesnoth_Wars https://github.com/ilya-ilya/Advance_Wesnoth_Wars
- tasuki 6mo ago> built-in predictable RNG What's that?
- MarsIronPI 6mo agoEssentially it makes it so that if your attack is 4 swings attacking a unit on 50% defense territory, it will hit twice and miss twice every time. Any remainders are dealt with randomly, but the seed is based on the save, so it removes save-scumming (which has always tempted me, and I don't like).