4 ms·
You are (or I suspect your LLM is) not correct about Doom using a raycasting engine. Wolfenstein fits that description, yes. Doom rather famously introduced BSP
by tadfisher 7mo ago
You are (or I suspect your LLM is) not correct about Doom using a raycasting engine. Wolfenstein fits that description, yes. Doom rather famously introduced BSP for level data and it draws sorted polygons front-to-back without ray-marching.
- 4RH1T3CT0R 7mo agotechnically yes, most constrained-platform ports (as I remember) do the same though (DOOMQL, the TI-84 version, the Excel one) since BSP is hard to fit into a limited VM. "DOOM-style" here is more about the genre than the rendering technique
- bananaboy 7mo agoIt's not really a "DOOM-style raycaster" then, it's a Wolfenstein 3D-style raycaster. Pretty cool though!
- 4RH1T3CT0R 7mo agoThanks!