7 ms·
Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.
by le-mark 6mo ago
Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.
- classichasclass 6mo agoNot much more. It all fits on a single side of a 1541 floppy. Even considering compression it couldn't be more than a couple hundred kilobytes. https://csdb.dk/release/?id=99145 https://csdb.dk/release/?id=99145
- boomlinde 6mo agoIt's not much, but relatively speaking it's much more.
- dspillett 6mo agoI'd say up to a couple of hundred is much more than 40. Not a full decimal order of magnitude, but even without compression the 170KB on one side is up to 4½×.
- cubefox 6mo ago> Not much more. It all fits on a single side of a 1541 floppy. It could still be much more depending on how much data fits on a single side of a 1541 floppy.
- chorlton2080 6mo agoYou can access nearly 64kb of RAM on the C64, if you don't need the BASIC or Kernal (sic) ROMs. They can be software toggled in or out. Agreed that even the tape had more game data than that, but not much more.
- pjc50 6mo agoHowever, very few tapeloader games ever tried to load more assets from tape. Generally it would just load a memory image and that would be that for the entire game.
- eleveriven 6mo agoBut that's also kind of what makes it impressive in a different way. Even if the game was larger on disk/tape, they still had to stream it in tiny chunks and make it run within those constraints
- ChrisRR 6mo agoC64 games loaded from tape had to be loaded into RAM