3 ms·
Well, I don't have "walls" - my maze is sort of 2.5 dimensions - so that complicates things somewhat. I wonder whether there's an algorithm to "lift" a 2d maze
by tasuki 7mo ago
Well, I don't have "walls" - my maze is sort of 2.5 dimensions - so that complicates things somewhat. I wonder whether there's an algorithm to "lift" a 2d maze with walls into my 2.5d maze, and I think if it's possible it's WFC or model synthesis. I will go try stuff, just haven't gotten around to it yet :)
- fc417fc802 7mo agoYou do have walls, they're just implicit. There obviously must be a way for someone looking at it to tell which directions they are permitted to move in. Don't think of it as an image but rather as a graph of the passable tiles. You can render the nodes and vertices in various different ways.
- tasuki 7mo ago> You do have walls, they're just implicit. Yes but not each constellation of walls can be lifted into the 2.5 dimensions: it's important that two neighboring flat cells which are separated be at different heights. Also I do not want the path to be occluded.