3 ms·
You really don't. Most of the time the code will be doing normal things. So you can have other code that also does the same thing. >and also weird effects like
by charcircuit 7mo ago
You really don't. Most of the time the code will be doing normal things. So you can have other code that also does the same thing.
>and also weird effects like instructions that take longer to read or write values
The percentage of a code in the ROM that depends on such things is a small percent.
- CJefferson 7mo agoThe problem with NES emulation (having written a fairly bad one) is it can be hard to predict when you need to be careful, particularly in the presence of self-modifying code and interrupts. If it was easy to figure out, emulators wouldn't have to keep such careful track of this stuff either.