4 ms·
Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get
by mentalgear 6mo ago
Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut.
That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.
- matthewkayin 6mo agoKnow the workplace rules! Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet. Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?
- wbobeirne 6mo agoI cannot get apps on my iPhone from anywhere else but the App Store. While they are dominant, Valve isn't locking anyone in even on their own hardware.
- pcdoodle 6mo ago[dead]
- vorpalhex 6mo agoSteam doesn't prevent me from running other games on my pc.
- _aavaa_ 6mo agoThis get brought up often, and it’s such a lazy example. Apple forces you to give them their cut (you have to pay for developer license even just to keep your own personal apps on your phone). Valve isn’t forcing you to use Steam.
- AlotOfReading 6mo agoValve's most anticompetitive rule is that steam keys you distribute outside steam shouldn't be sold for less than the price on steam. Would that Apple were the same.
- _aavaa_ 6mo agoWhich does not actually seem anticompetitive at all.
- MarceliusK 6mo agoApple's primary concern is control over the revenue stream