6 ms·
The zero-terminated string is by far C's worst design decision. It is single-handedly the cause for most performance, correctness, and security bugs, including
by delta_p_delta_x 7mo ago
The zero-terminated string is by far C's worst design decision. It is single-handedly the cause for most performance, correctness, and security bugs, including many high-profile CVEs. I really do wish Pascal strings had caught on earlier and platform/kernel APIs used it, instead of an unqualified pointer-to-char that then hides an O(n) string traversal (by the platform) to find the null byte.
There are then questions about the length prefix, with a simple solution: make this a platform-specific detail and use the machine word. 16-bit platforms get strings of length ~2^16, 32 b platforms get 2^32 (which is a 4 GB-long string, which is more than 1000× as long as the entire Lord of the Rings trilogy), 64 b platforms get 2^64 (which is ~10^19).
Edit: I think a lot of commenters are focusing on the 'Pascalness' of Pascal strings, which I was using as an umbrella terminology for length-prefixed strings.
- david2ndaccount 7mo agoPascal strings might be the only string design worse than C strings. C Strings at least let you take a zero copy substring of the tail. Pascal strings require a copy for any substring! Strings should be two machine words - length + pointer (aka what is commonly called a string view). This is no different than any other array view. Strings are not a special case.
- theamk 7mo agox86 had 6 general-purpose working registers total. Using length + pointers would have caused a lot of extra spills.
- masklinn 7mo ago“Sure your software crashes and your machines get owned, but at least they’re not-working very fast!”
- tialaramex 7mo agoRight. This is so often the excuse for terrible designs in C and C++. It's wrong, "But it's faster". No, it's just wrong, only for correct answers does it matter whether you were faster. If just any answer was fine there's no need to write any of this software.
- gizmo686 7mo agoC strings also allow you to do a 0 copy split by replacing all instances of the delimeter with null (although you need to keep track of the end-of-list seperatly).
- masklinn 7mo agoYou also need to own the buffer otherwise you’re corrupting someone else’s data, or straight up segfaulting.
- theamk 7mo agoAs long as you clearly document that the incoming data is going to be modified, it's not a problem. And in a lot of cases, the data either comes from the network or is read from the file - so the buffer is going to be discarded at the end anyway... why not reuse it? And yes, today it would be easier to make a copy of the data... but remember we are talking about 90's, where RAM is measured in megabytes and your L1 cache may be only 8KB or so.
- Joker_vD 7mo agoYeah, I too feel that storing the array's length glued to the array's data is not that good of an idea, it should be stored next to the pointer to the array aka in the array view. But the thrall of having to pass around only a single pointer is quite a strong one.
- kstrauser 7mo agoIs there a reason for the string not to be a struct, so that you're still just passing around a pointer to that struct (or even just passing it by value)?
- tczMUFlmoNk 7mo agoI might guess that GP is referring not to interface ergonomics (for which a struct is a perfectly satisfactory solution, as you describe), but to implementation efficiency. A pointer is one word. A slice / string view is two words: a length and a pointer. A pointer to a slice is one word, but requires an additional indirection. I personally agree that slices are probably the best all-around choice, but taking double the memory (and incurring double the register pressure, etc.) is a trade-off that's fair to mention.
- Someone 7mo ago> I too feel that storing the array's length glued to the array's data is not that good of an idea, it should be stored next to the pointer to the array aka in the array view. That’s not cache-friendly, though. I think the short string optimization (keeping short strings alongside the string length, but allocating a separate buffer for longer strings. See https://devblogs.microsoft.com/oldnewthing/20240510-00/?p=109742 https://devblogs.microsoft.com/oldnewthing/20240510-00/?p=10... for how various C++ compilers implement that) may be the best option.
- Joker_vD 7mo ago> That’s not cache-friendly, though. How so? The string implementations in that post are pretty much that: struct string { char* ptr; size_t size; union { size_t capacity; char buf[16]; }; The pointer and the size are stored together, and they may optionally be located right next to the string's actual data, but only for very small, locally-allocated, short-lived strings; but in normal usage, that pointer points somewhere into the heap.
- deleted 7mo ago[deleted]
- delta_p_delta_x 7mo ago> C Strings at least let you take a zero copy substring of the tail This is a special-case optimisation that I'm happy to lose in favour of the massive performance and security benefits otherwise. Isn't length + pointer... Basically a Pascal string? Unless I am mistaken. I think what was unsaid in your second point is that we really need to type-differentiate constant strings, dynamic strings, and string 'views', which Rust does in-language, and C++ does with the standard library. I prefer Rust's approach.
- vlovich123 7mo agoIf I recall correctly a pascal string has the length before the string. Ie to get the length you dereference the pointer and look backwards N bytes to get the length. A pascal string is still a single pointer. You cannot cheaply take an arbitrary view of the interior string - you can only truncate cheaply (and oob checks are easier to automate). That’s why pointer + length is important because it’s a generic view. For arrays it’s more complicated because you can have a stride which is important for multidimensional arrays.
- masklinn 7mo ago> Isn't length + pointer... Basically a Pascal string? Unless I am mistaken. Length + pointer is a record string, a pascal string has the length at the head of the buffer, behind the pointer.
- nopurpose 7mo agoMany years ago when reading Redis code I saw the same pattern: they pass around simple pointer to data, but there is a fixed length metadata just before that.
- masklinn 7mo agoI assume it’s either Antirez’s sds or a variant / ancestor thereof, yes. It stores a control block at the head of the string, but the pointer points past that block, so it has metadata but “is” a C string.
- hasley 7mo agoThe "zero copy substring" in C is in general not a valid C string since it is not guaranteed to be zero-terminated. For both languages one could define a string view as a struct with a pointer plus size information. So, I do not see why Pascal is worse in this regard than C.
- theamk 7mo agoFirst common 32 bit system was Win 95, which required 4MB of RAM (not GB!). The 4-byte prefix would be considered extremely wasteful in those times - maybe not for a single string, but anytime when there is a list of strings involved, such as constants list. (As a point of reference, Turbo Pascal's default strings still had 1-byte length field). Plus, C-style strings allow a lot of optimizations - if you have a mutable buffer with data, you can make a string out of them with zero copy and zero allocations. strtok(3) is an example of such approach, but I've implemented plenty of similar parsers back in the day. INI, CSV, JSON, XML - query file size, allocate buffer once, read it into the buffer, drop some NULL's into strategic positions, maybe shuffle some bytes around for that rare escape case, and you have a whole bunch of C strings, ready to use, and with no length limits. Compared to this, Pascal strings would be incredibly painful to use... So you query file size, allocate, read it, and then what? 1-byte length is too short, and for 2+ byte length, you need a secondary buffer to copy string to. And how big should this buffer be? Are you going to be dynamically resizing it or wasting some space? And sure, _today_ I no longer write code like that, I don't mind dropping std::string into my code, it'd just a meg or so of libraries and 3x overhead for short strings - but that's nothing those days. But back when those conventions were established, it was really really important.
- priceishere 7mo agoHow do you drop nulls in the middle of a string without requiring O(N) extra space to restore the original characters?
- amluto 7mo ago> query file size, allocate buffer once, read it into the buffer, drop some NULL's into strategic positions, maybe shuffle some bytes around for that rare escape case, and you have a whole bunch of C strings, ready to use, and with no length limits. I have also done this, but I would argue that, even at the time, the design was very poor. A much much better solution would have been wise pointers — pass around the length of the string separately from the pointer, much like string_view or Rust’s &str. Then you could skip the NULL-writing part. Maybe C strings made sense on even older machines which had severely limited registers —- if you have an accumulator and one resister usable as a pointer, you want to minimize the number of variables involved in a computation.
- jmyeet 7mo agoThe C string and C++'s backwards compatibility supporting it is why I think both C and C++ are irredeemable. Beyond the bounds overflow issue, there's no concept of ownership. Like if you pass a string to a C function, who is responsible for freeing it? You? The function you called? What if freeing it is conditional somehow? How would you know? What if an error prevents that free? C++ strings had no choice but to copy to underlying string because of this unknown ownership and then added more ownership issues by letting you call the naked pointer within to pass it to C functions. In fact, that's an issue with pretty much every C++ container, including the smart pointers: you can just call get() an break out of the lifecycle management in unpredictable ways. string_view came much later onto the scene and doesn't have ownership so you avoid a sometimes unnecessary copy but honestly it just makes things more complex. I honestly think that as long as we continue to use C/C++ for crucial software and operating systems, we'll be dealing with buffer overflow CVEs until the end of time.
- hrmtst93837 7mo ago[flagged]