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I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting. The sensor to see a 3d scene is 2d(eye or came
by somat 7mo ago
I just watched the associated dev video And if I understand it, what the author is doing is kind of interesting.
The sensor to see a 3d scene is 2d(eye or camera). What is being done here is simulating a 3d sensor(for a 4d world) then we are looking at this 3d sensor using our 2d sensors (eyes). I don't know if this is the common way of rendering these 4d physics simulations. But it is the first I have heard it described this way. It is also why the narrative of the game focuses on eyes, because that is what it is doing.
https://www.youtube.com/watch?v=tKDMcLW9OnI https://www.youtube.com/watch?v=tKDMcLW9OnI
- gentleman11 7mo agoI don't want to be the guy who has to use this level editor (although, in a similar way, doom was 2.5d, and so the level editor could essentially be 2d, so maybe it's not so bad?) If this is 4d doom, i wonder what 4d quake could be
- chronolitus 6mo agoHonestly the level editor was just me drawing on some paper, then typing out poses and coordinates into the matrices. But if you want to see a 4D level editor, the dev of 4D Golf made his own, love to see it: https://www.youtube.com/watch?v=5pTBSafvQ7Y https://www.youtube.com/watch?v=5pTBSafvQ7Y
- UltraSane 7mo agoReminds me a bit of a guy who created a functional virtual camera in Blender with lenses and film layers. https://www.youtube.com/watch?v=YE9rEQAGpLw https://www.youtube.com/watch?v=YE9rEQAGpLw
- AndrewDucker 7mo agoNitpick - your eyes are, in combination, a 3d sensor. Individually they're 2d sensors, but together they can detect three dimensional information.
- dtj1123 7mo agoStrictly speaking this doesn't make them a true 3d sensor, but rather a 2d sensor with an accompanying depth-map. In order for them to be true 3d sensors they'd be have to transmit information about both the near and far sides of an object simultaneously, for example.
- _main 7mo agoVery true, a 4 dimensional being with 3 dimensional eyes would be able to look inside closed boxes, and see every side of every object at once. (just like we can see every part of a 2d scene all at once) Not merely 2d + depth perspective.
- strogonoff 7mo agoArguably, humans are 4-dimensional beings living in a 4-dimensional world—it’s just that one of the dimensions is accessible with much fewer degrees of freedom. (Not unlike how a seemingly 2-dimensional world of a top-down FPS is actually 3-dimensional, you just have to follow way more rules when it comes to moving in the third one.)
- dickiedyce 7mo agoHmmm... Agreed that they're mostly 2D sensors, but apart from near-field the post-processing brain can use depth-cues to for us 'see' in 3D. Also, you don't see in 3D unless your head/eyes/target is moving, right?
- AndrewDucker 7mo agoYou definitely get 3D from just having twin perspectives on an object. You get even more when moving your head.