3 ms·
But in order to be compressed, don't we have to load the image into memory first, uncompressed? I don't quite see how this could result in reduced memory usage.
by cubefox 7mo ago
But in order to be compressed, don't we have to load the image into memory first, uncompressed? I don't quite see how this could result in reduced memory usage.
- castano-ludicon 7mo agoIt needs to be decompressed, but it does not stay uncompressed. That memory is only used temporarily. Games usually have a pinned staging buffer to upload data to the GPU. This memory is reused and does not contribute significantly to the total memory use.