4 ms·
I don't think any PS2 games used texture streaming. They used LOD, which is different. (As I argued below, the asset streaming that Crash Bandicoot used was eve
by cubefox 7mo ago
I don't think any PS2 games used texture streaming. They used LOD, which is different. (As I argued below, the asset streaming that Crash Bandicoot used was even simpler than LODs because it relied on a fixed camera path.)