3 ms·
That game had a fixed camera on rails though. Theoretically, they could have used a pre-rendered video of the level and just adjust the playback speed. There ar
by cubefox 7mo ago
That game had a fixed camera on rails though. Theoretically, they could have used a pre-rendered video of the level and just adjust the playback speed. There are some racing games which actually did that. So the asset streaming could be linear and the data arranged accordingly on disk. But that's not how modern texture streaming works, where the camera is assumed to be free. In the worst case scenario, the player can turn the camera around in a second, and the entire texture content has to be replaced in that time.