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I think it's overstated that texture streaming didn't happen until two console generations later. Texture streaming was famously used in Crash Bandicoot on the
by djmips 7mo ago
I think it's overstated that texture streaming didn't happen until two console generations later. Texture streaming was famously used in Crash Bandicoot on the PS1 and extensively on most PS2 titles. However I do understand that with the lens of megatextures it's fun to look at James' accomplishment on the N64 in that light but just know that the N64 doesn't actually have the hardware needed for true modern paged feedback streaming.
- cubefox 7mo agoI don't think any PS2 games used texture streaming. They used LOD, which is different. (As I argued below, the asset streaming that Crash Bandicoot used was even simpler than LODs because it relied on a fixed camera path.)