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In my experience in the real word, VR is a lot like racing sims. No one I know owns a VR headset, no one I know talks about it, no one I know is very interested
by nkrisc 7mo ago
In my experience in the real word, VR is a lot like racing sims. No one I know owns a VR headset, no one I know talks about it, no one I know is very interested in it at all, but both exist as ticketed experience at places in and around malls.
So from where I'm sitting in my middle class suburbs, it's certainly not dead, but it's basically the modern equivalent of those actuated flight sim entertainment experiences from the 80s/90s.
VR seems to be much bigger among the perpetually online. For us normies VR is hardly a blip on the radar.
I still don't even really understand what Horizon Worlds or the Metaverse even was, or if there's a distinction between the two. I've heard of VRChat, but from the little I've seen, it seems extremely unappealing.
I still think that most people don't want to strap a computer screen to their face, for any reason. I've done it, it's not very pleasant.
- manbash 7mo agoAs someone who has both interest in VR and racing sims (and other sims), and tried VR and loved it, I am genuinely NOT INTERESTED in owning a headset for the obvious health reasons that come with using one. There is no way this ever can be close to safe for your health than, say, not using it.
- sunaurus 7mo agoI'm really curious what you consider to be the obvious health reasons - it's far from obvious for me.
- Ancapistani 7mo agoMe, too. When I was playing standalone VR (Quest 2/3), I was pretty much always sore from moving around while playing. I moved to PCVR a few years ago, and I still move significantly more just from twisting around to look behind me (combat flight sims). I can’t see any way that it’s not at least better than a monitor.