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Ha, you nailed it. That's exactly what it was. Thanks for jogging my memory. Back then Maya seemed like this unobtainable, magical machine for producing imposs
by steve_adams_86 7mo ago
Ha, you nailed it. That's exactly what it was. Thanks for jogging my memory.
Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.
- nottorp 7mo agoTook me until i was 20 and some change to give up. I was much faster in 3ds max than my artist friend. But I was modeling cubes and he was ... actually modeling fantastic creatures and landscapes. So I stuck to programming and other text based activities and he's usually 'visual FX lead' in the gaming industry :)