4 ms·
I don’t actually use the memory anywhere near as much as I thought I would. 256GB would be fine for me :)
by spacedcowboy 7mo ago
I don’t actually use the memory anywhere near as much as I thought I would. 256GB would be fine for me :)
- nottorp 7mo agoHeh, my main "heavy stuff" desktop only has 64GB. But it feels really good to have more ram than you can think of a use for. I have a faint memory of an interview ages ago with Knuth I think where he mentioned as an aside he was using a workstation with 3.2 Gb of storage and 4 Gb of ram :)
- steve_adams_86 7mo agoAround the year 2001 I recall watching 3d studio Max R3 tutorials in which the teacher had an electric purple desktop which possessed an entire 4 gigs of ram. It blew my mind. My computer had 128mb and an ATI Rage 128 Pro. I was young and dumb and never would have guessed I'd own a computer with 32gb of RAM that felt pitifully underpowered for today's tasks.
- nottorp 7mo agoHumm purple and 4 gigs of ram in 2001 sounds like SGI. But those purple SGIs ran Irix so no 3d studio.
- steve_adams_86 7mo agoYou're right! Crazy, that brings me back. I wonder why he showed it off. I wish I could find it. He probably wasn't using it for the tutorial at all, just nerding out and talking about how beefy computers handle rendering and complex geometry better. I was constantly constrained by my computers back then. Trying to navigate complex scenes or model very detailed meshes could get soooo slow. But man I loved it so much.
- nottorp 7mo ago> I wonder why he showed it off. Probably because it ran Maya. Which was a SGI product back then, not an Autodesk product yet.
- steve_adams_86 7mo agoHa, you nailed it. That's exactly what it was. Thanks for jogging my memory. Back then Maya seemed like this unobtainable, magical machine for producing impossible imagery. When I finally got my hands on it, I was so disappointed to realize I still needed skills to make it do the cool things. I was ~16 and pretty clueless. I just knew Maya was used for the crazy stuff I was seeing in cut scenes from games or special effects in movies.
- nottorp 7mo agoTook me until i was 20 and some change to give up. I was much faster in 3ds max than my artist friend. But I was modeling cubes and he was ... actually modeling fantastic creatures and landscapes. So I stuck to programming and other text based activities and he's usually 'visual FX lead' in the gaming industry :)