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Show HN: Deep Hollow – A survival game where your AI runs your fortress 24/7
- MrPhilGames 6mo ago[dead]
- grahammccain 6mo agoThis is a really cool idea. I’m curious if you get any wonky things happening with the AI while you are away from the world. Could be a good case study into the AI mind lol. Good job will have to check it out.
- MrPhilGames 6mo agoThank you! I think it's fun. It still a WIP. I want to improve the partnership feeling of the game. Right now it can feel more narrative at times.
- deleted 6mo ago[deleted]
- mmayberry 6mo agoWhat agent setups have you found to work best? Any difference between giving my OpenClaw agent or Claude Code access?
- MrPhilGames 6mo agoI've mostly played with OpenClaw running Chat GPT, but a little with Claude. I haven't really noticed a difference, other than Chat GPT didn't set itself up to automatically checkin, I had to tell it too, but Claude did it without prompting.
- mmayberry 6mo agoi just started with Claude Code and its working! Really fun idea.
- MrPhilGames 6mo agoAwesome! Have fun! I'm very open to feedback and ideas to improve the experience!
- Remi_Etien 6mo ago[flagged]
- afferi300rina 6mo agoDoes the API return a full state snapshot each time, or does the agent need to maintain its own long-term context?
- MrPhilGames 6mo agoIt doesn't need to keep memories, the end points give the AI everything it needs.
- afferi300rina 6mo agoThat's a very clean design. Thanks for the clarification!