3 ms·
Hexagonal Tic-Tac-Toe
- zahlman 7mo agoThis implementation follows exploratory design of the game and research into strategy in a series of YouTube videos: https://www.youtube.com/watch?v=Ob6QINTMIOA https://www.youtube.com/watch?v=Ob6QINTMIOA https://www.youtube.com/watch?v=EzLzkcRZurk https://www.youtube.com/watch?v=EzLzkcRZurk https://www.youtube.com/watch?v=BNca9paFtn4 https://www.youtube.com/watch?v=BNca9paFtn4 The game is not really "tic-tac-toe"; the basic rules are: * alternating play on an unbounded hexagonal grid (within the hexagons, not at intersections) * X places the first move (but since the grid is unbounded, there is not really any choice in the position); then players alternate placing two marks * six marks in a row are required to win The first video above basically covers the development of this ruleset (and motivates rejection of alternatives). The result has, apparently, proven surprisingly interesting, with a community rapidly emerging around the game. Past: https://news.ycombinator.com/item?id=47450352 https://news.ycombinator.com/item?id=47450352