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But that's nonsensical. The CRT doesn't see the graphics pipeline of, say, an SNES, it just sees an analog signal. The graphics processing is done in the digita
by fluoridation 7mo ago
But that's nonsensical. The CRT doesn't see the graphics pipeline of, say, an SNES, it just sees an analog signal. The graphics processing is done in the digital realm, not in the analog realm. If you want to simulate a CRT, all you need is a physical model and a digital image to display, which can come from Unreal, Unity, or whatever any other engine or program or whatever. It makes literally zero sense to write an entire engine to implement a CRT simulation.
- nazgulsenpai 7mo agoI didn't suggest it makes any sense, just explaining, based on my understanding of the article, why he analogized the game engines to renderers to cameras.