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Being able to find some basis for comparison between two things does not render them equivalent, and this is an extremely frequent fallacy I see with regard to
by everdrive 7mo ago
Being able to find some basis for comparison between two things does not render them equivalent, and this is an extremely frequent fallacy I see with regard to technology discussion on HN.
- steve-atx-7600 7mo agoI understand what you’re saying, I personally don’t like or use social media, but I don’t agree that these companies are at fault after reading this article and others. I’d rather be wrong and learn something than think I’m right, so I welcome further criticism.
- everdrive 7mo agoI agree with you that parents need to ultimately be responsible for keeping their kids off social media. I think there are a few problems here: - Social media is still somewhat new, and the broader public is only now discovering that it's a clear net negative both personally and for society. Because this is such a new realization, I think a LOT of people have not really figured out how this problem should be dealt with. (both personally, via social norms, but also with regard to laws and regulations. - No matter how awesome of a parent you are, 100% of your kids friends will have social media and they will introduce it to you kid. That may do less harm than if they have it themselves, but some harm will still be done. - There are network effects to consider. It's true that it's your personal fault if you use cocaine -- however we also understand that cocaine is so addictive that it really cannot be used safely. Social media is metaphorically the same. It's a personal failing if you're a social media addict, however broadly almost everyone is susceptible to it. In my mind, that is an argument for regulation. Now that said, I have zero faith that our government can actually build sensible regulation here.
- F7F7F7 7mo agoThey strategically use patterns that directly trigger the release of dopamine into the brain. They've created algorithms that use slot machine like experiences that keep kids hooked to the screen. These algorithms feeds users barely moderated content that feeds their worst instincts. With almost surgical precision when wanting to illicit engagement. Then when research shows them the harm their causing they bury it, hire lobbyist, and double down. Switch out a few words up there and you have the big tobacco playbook.
- nxor2 7mo agoIt's not just kids. My parents have spiraled in this way too. Why interact with each other when reels are more exciting? Why pursue friendships if you can experience it parasocially? This has been incredibly depressing, and it's a reason I make sure to value the people in my life. I have a lot of disgust for Meta and Google seeing what they've done to society broadly. All for money
- card_zero 7mo agoRight, like social media and addictive drugs for instance.
- parpfish 7mo agoWhen it comes down to it, I’m not sure how you differentiate an “addictive” product from a well-made product that I choose to keep using. When people say that Tetris and Civilization are “addictive” they aren’t implying anything malicious about the development, it’s more of a compliment about the game (and maybe a little lament about staying up too late). But the addictive nature of social media feels different and I can’t figure out what that distinction is.
- card_zero 7mo agoPeople will now say "the algorithm" and "dopamine", explaining nothing. You see, social media is truly addictive because it's been honed to be addictive in some way that isn't specified or known or actually true. OK, let me try to analyze it: 1. Humans are idiots. 2. We have idiot glitches where we obsess over some particular thing. This is our own business and our own fault, and is impossible to tease apart from just liking stuff a lot and benefitting from it. 3. These glitches tend to accumulate in certain areas, and then some companies find themselves in the position of profiting from human glitchy idiocy, even though they didn't want to be behaving like scammers. 4. Then some of them get cynical about it and focus on that market segment, the obsessed idiots. This can include gambling and social media.
- everdrive 7mo agoI think this represents a strong misunderstanding of what addiction is, and how it works. I mean this respectfully, and not combatively -- I expect you have never had problems with addiction. When it comes to behavioral psychology research, there is a strong understanding of concepts such as behavioral reward schedules; interval-based rewards, time-based rewards, variably-interval-based rewards. People have a very clear understanding of what sort of stimulus is and is not prone to addiction. You can get a mouse in a cage to become hopelessly addicted to pressing a lever for a reward depending on what reward schedule you use, and this does not translate to a mouse who can just get the reward at a regular interval. (or perhaps merely a less-addicting interval) The mouse in the cage pressing a button set to a variable-ratio reward is equivalent to an old person using a slot machine in a very literal and direct way. This also translates to social media with permanent scrolling. So many of the stories such, but the variable interval is the extremely enticing (or enraging) story that just might be the next one.