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I've talked to some non-serious unity devs, like Peter Molyneux... https://news.ycombinator.com/item?id=47110605 https://news.ycombinator.com/item?id=47110605
by DonHopkins 7mo ago
I've talked to some non-serious unity devs, like Peter Molyneux...
https://news.ycombinator.com/item?id=47110605 https://news.ycombinator.com/item?id=47110605
>1h 48m 06s, with arms spread out like Jesus H Christ on a crucifix: "Because we can dynamically put on ANY surface of the cube ANY image we like. So THAT's how we're going to surprise the world, is by giving clues about what's in the middle later on."
https://youtu.be/24AY4fJ66xA?t=6486 https://youtu.be/24AY4fJ66xA?t=6486
Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Click. Moo!
https://www.gamedeveloper.com/design/the-i-curiosity-i-experiment-and-the-church-of-peter-molyneux https://www.gamedeveloper.com/design/the-i-curiosity-i-exper...
>"I'm jealous that [Molyneux] made a more boring clicking game than I did." -Ian Bogost
>"I also think Curiosity was brilliant and inspired. But that doesn't make it any less selfish or brazen. Curiosity was not an experiment. 'Experiment' is a rhetorical ruse meant to distract you from the fact that it's promotional." -Ian Bogost
- mjr00 7mo agoMolyneux is obviously a well-known gamedev figure, but he's always been much more on the design side than programming side, as opposed to someone like Carmack or even J Blow. I wouldn't take his opinions on minutiae like coroutines as authoritative.
- appstorelottery 7mo agoLol. I met him at a Unity Conference in Amsterdam I think it was 2013? To be honest I was a bit star struck, but then I saw the scandal of that click click click cube... something about careful about meeting your heroes...