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Simon Tatham, author of Putty, has quite a detailed blog post [0] on using the C++20's coroutine system. And yep, it's a lot to do on your own, C++26 really oug
by Joker_vD 7mo ago
Simon Tatham, author of Putty, has quite a detailed blog post [0] on using the C++20's coroutine system. And yep, it's a lot to do on your own, C++26 really ought to give us some pre-built templates/patterns/scaffolds.
[0] https://web.archive.org/web/20260105235513/https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/coroutines-c++20/ https://web.archive.org/web/20260105235513/https://www.chiar...
- zozbot234 7mo agoPeople love to complain about Rust async-await being too complicated, but somehow C++ manages to be even worse. C++ never disappoints!
- deleted 7mo ago[deleted]
- 01HNNWZ0MV43FF 7mo agoasync is simply a difficult problem, and I think we'll find irreducible complexity there. Sometimes you are just doing 2 or 3 things at once and you need a hand-written state machine with good unit tests around it. Sometimes you can't just glue 3 happy paths together into CSP and call it a day.
- rafram 7mo agoLanguages like Swift do manage to make it much simpler. The culture guiding Rust design pretty clearly treats complexity as a goal.
- quietbritishjim 7mo agoUsing structured concurrency [1] as introduced in Python Trio [2] genuinely does help write much simpler concurrent code. Also, as noted in that Simon Tatham article, Python makes choices at the language level that you have to fuss over yourself in C++. Given how different Trio is from asyncio (the async library in Python's standard library), it seems to me that making some of those basic choices wasn't actually that restrictive, so I'd guess that a lot of C++'s async complexity isn't that necessary for the problem. [1] https://vorpus.org/blog/notes-on-structured-concurrency-or-go-statement-considered-harmful/ https://vorpus.org/blog/notes-on-structured-concurrency-or-g... [2] https://trio.readthedocs.io/en/stable/ https://trio.readthedocs.io/en/stable/
- maleldil 7mo agoPython's stdlib now supports structured concurrency via task groups[1], inspired by Trio's nurseries[2]. [1] https://docs.python.org/3/library/asyncio-task.html#id6 https://docs.python.org/3/library/asyncio-task.html#id6 [2] https://github.com/python/cpython/issues/90908 https://github.com/python/cpython/issues/90908
- quietbritishjim 7mo agoGood point. I did carefully say that Trio "introduced" structured concurrency, partly due to this (and also other languages that now use it e.g. Swift, Kotlin). I will say that it's still not as nice as using Trio. Partly that's because it has edge-triggered cancellation (calling task.cancel() injects a single cancellation exception) rather than Trio's level-triggered cancellation (once a scope is cancelled, including the scope implicit in a nursery, it stays cancelled so future async calls all throw Cancelled unless shielded). The interaction between asyncio TaskGroup and its older task API is also really awkward (how do I update the task's cancelled count if an unrelated task I'm waiting on throws Cancelled?). But it's a huge improvement if you're forced to use asyncio.
- throwaway17_17 7mo agoAfter so wrote the comment below I realized that it really is just ‘um, actually…’ about discussing using concurrency vs implementing it. It’s probably not needed, but I do like my wording so I’m posting it for personal posterity. In the context of an article about C++’s coroutines for building concurrency I think structured concurrency is out of scope. Structured concurrency is an effective and, reasonably, efficient idiom for handling a substantial percentage of concurrent workloads (which in light of your parent’s comment is probably why you brought up structured concurrency as a solution); however, C++ coroutines are pitched several levels of abstraction below where structured concurrency is implemented. Additionally, there is the implementation requirements to have Trio style structured concurrency function. I’m almost certain a garbage collector is not required so that probably isn’t an issue, but, the implementation of the nurseries and the associated memory management required are independent implementations that C++ will almost certainly never impose as a base requirement to have concurrency. There are also some pretty effective cancelation strategies presumed in Trio which would also have to be positioned as requirements. Not really a critique on the idiom, but I think it’s worth mentioning that a higher level solution is not always applicable given a lower level language feature’s expected usage. Particularly where implementing concurrency, as in the C++ coroutines, versus using concurrency, as in Trio.
- jujube3 7mo agoIt's quite simple in Golang.
- menaerus 7mo agoGolang has a GC and that makes a lot of things easier.
- jandrewrogers 7mo agoI find C++ coroutines to be well-designed. Most of the complexity is intrinsic because it tries to be un-opinionated. It allows precise control and customization of almost every conceivable coroutine behavior while still adhering to the principle of zero-cost abstractions. Most people would prefer opinionated libraries that allow them to not think about the design tradeoffs. The core implementation is targeted at efficient creation of opinionated abstractions rather than providing one. This is the right choice. Every opinionated abstraction is going to be poor for some applications.
- fooker 7mo agoC++ standards follow a tick-tock schedule for complex features. For the `tick`, the core language gets an un-opinionated iteration of the feature that is meant for compiler developers and library writers to play with. (This is why we sometimes see production compilers lagging behind in features). For the `tock`, we try to get the standard library improved with these features to a realistic extent, and also fix wrinkles in the primary idea. This avoids the standard library having to rely on any compiler magic (languages like swift are notorious for this), so in practice all libraries can leverage the language to the same extend. This pattern has been broken in a few instances (std::initializer_list), and those have been widely considered to have been missteps.
- throwaway17_17 7mo agoRegarding your mention of compiler magic and Swift, I don’t know much about the language, but I have read a handful of discussions/blogs about the compiler and the techniques used for its implementation. One of the purported benefits/points of pride for Swift that stood out to me and I still remember was something to the effect of Swift being fundamentally against features/abstractions/‘things’ being built in. In particular they claimed the example of Swift not having any literal types (ints, sized ints, bools, etc) “built in” to the compiler but were defined in the language. I don’t doubt your point (I know enough about Swift’s generic resolution crapshow during semantic analysis to be justified in assuming the worst) but can you think of any areas worth looking into for expansion of the compiler magic issues. I have a near reflexive revulsion for the kinds of non-composability and destruction of principled, theoretically sound language design that tends to come from compiler magic and shortcuts, so always looking for more reading to enrage myself.
- CyberDildonics 7mo agoC++ is great, coroutines are not. Neither of these are good ways to handle concurrency. You really need a more generalized graph and to minimize threads and context switching. You can't do more than the number of logical cores on a CPU anyway.
- pjmlp 7mo agoNot really, because due to C++'s unsafe first approach, means that workarounds like Pin aren't required. Additionally, for those with .NET background, C++ co-routines are pretty much inspired by how they work in .NET/C#, naturally with the added hurdle there isn't a GC, and there is some memory management to take into account. Also so even if it takes some time across ISO working processes, there is still a goal to have some capabilities on the standard library, that in Rust's case means "use tokio" instead.
- matt_d 7mo agoSee also C++ coroutines resources (posts, research, software, talks): https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3aeb https://gist.github.com/MattPD/9b55db49537a90545a90447392ad3...
- ZoomZoomZoom 7mo agoFor a layperson it's clear that it's either "Writings" and "Talks", or "Readings" and "'Listenings", but CPP profeciency is in an inverse relation with being apt in taxonomy, it looks like. Thanks for the list.