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The game store doesn't need a lot of employees. A few years ago it was reported that Valve only needed about 70 employees to run Steam while it generated billio
by cubefox 7mo ago
The game store doesn't need a lot of employees. A few years ago it was reported that Valve only needed about 70 employees to run Steam while it generated billions of dollars in Steam fees (30% per game). It's basically free money for Valve. I bet the situation is similar for the AppStore and Google Play.
Though Unreal Engine does indeed need quite a few developers. Additionally, using UE is much cheaper (5% on games exceeding 1 milion USD gross revenue) than using Steam (30% on every game). So they not only need more developers than Valve, they also earn less money.
- derektank 7mo agoSteam doesn’t really attempt to gatekeep submitted content the same way that Apple or Google do so I would expect those companies to have much larger teams supporting, in mostly non-development roles. Steam support has also historically been kind of a joke (not sure if it’s improved in the last 5 years) though I don’t know if Google/Apple provide a better experience
- mxfh 7mo agoYou know what contractors are?!
- cubefox 7mo agoYes. Do you have any evidence they use contractors for Steam?
- mxfh 7mo agoCan you do basic math on the number of support tickets Valve is handling to answer that question for yourself? if not: https://www.valvesoftware.com/en/jobs?job_id=113#:~:text=They%20further%20engage%20with%20external%20support%20partners%20to%20ensure%20users%20get%20the%20best%20experience%20when%20contacting%20support. https://www.valvesoftware.com/en/jobs?job_id=113#:~:text=The...
- cubefox 7mo ago> Can you do basic math on the number of support tickets Valve is handling to answer that question for yourself? Can you? Do you even know that number?