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> where any AI must be AI slop, and no AI is the only solution Yep, also a huge factor. Why publish something you built with an AI assistant if you know it's g
by skeledrew 7mo ago
> where any AI must be AI slop, and no AI is the only solution
Yep, also a huge factor. Why publish something you built with an AI assistant if you know it's going to be immediately dunked on not because the quality may be questionable, but because someone sees an em-dash, or an AI coauthor, and immediately goes on a warpath? Heck I commented[0] on the attitude just a few hours ago. I find it really irritating.
[0] https://github.com/duriantaco/fyn/issues/4#issuecomment-4117958719 https://github.com/duriantaco/fyn/issues/4#issuecomment-4117...
- johnnyanmac 7mo agoThere's "questionable quality", and then "4,681 open pull requests for Godot on GitHub", of which you expect 90% of them to be Ai generated with little care (many may not even compile nor pass tests). https://www.gamedeveloper.com/programming/godot-co-founder-says-ai-slop-pull-requests-have-become-overwhelming https://www.gamedeveloper.com/programming/godot-co-founder-s...
- freedomben 7mo agoFor sure that's a real problem, but there are good solutions besides just banning AI use completely. You event mentioned some: (many may not even compile nor pass tests). If it doesn't compile and pass tests, don't even look at it. If sits for 30 days with no activity, automatically close it. It's not perfect, but then neither is blanket banning of AI.