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The main things Dune3D has over solvespace are 1 - the ability to include STEP files in assemblies, and 2 - the ability to put a chamfer or fillet on the top/bo
by phkahler 7mo ago
The main things Dune3D has over solvespace are 1 - the ability to include STEP files in assemblies, and 2 - the ability to put a chamfer or fillet on the top/bottom of an extrusion. I don't think it has the ability to select arbitrary edges and apply such features (I could be wrong).
Solvespace 3.2 is essentially done (try the latest edge build), we just need to get github to produce the correct artifacts (not sure what broke). After that we will be adding named parameters to be used in sketches, and I'll try to get back to the chamfer/fillet problem and NURBS issues.
- WillAdams 7mo agoNamed parameters will be _huge_ and if it could be considered, I'd dearly love to see a human-oriented input/export format where an individual could edit a text file, import it to get an interactive/graphical representation, then export to the same format for subsequent editing --- if nothing else, a format such as this would allow easy versioned storage of files.
- viernullvier 7mo ago> I don't think it has the ability to select arbitrary edges and apply such features (I could be wrong). That's actually how it works. Chamfers and fillets are handled by OpenCascade, so they can be applied to arbitrary edges. They only exist on the solid model though, so they are not integrated with the solver. I'd be curious to see how native chamfers/fillets in solvespace would work, I imagine some amazing things could be done if they'd be part of the solver.