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> How come the result is suddenly so much better? Unfortunately I don't know enough about the technical details to say for sure And then the author specluates.
by willvarfar 14y ago
> How come the result is suddenly so much better? Unfortunately I don't know enough about the technical details to say for sure
And then the author specluates.
It is a given that the OpenGL pipeline is more efficient than Direct3D. That's what is actually being measured here. http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows http://www.extremetech.com/gaming/133824-valve-opengl-is-fas...
In my experience, webGL has some nasty performance gotchas and native, full OpenGL can be much faster still because of instancing, attribute divisors and so on.
- angersock 14y agoIt's a fresh rewrite of a pipeline originally in DirectX. Unless they went and decided to write optimal DX11 code too, I would be very hesitant to ascribe too much awesome to it.