2 ms·
What's the plan for large files that can't be merged? Images, executable binaries, encrypted files, that sort of thing?
by jayd16 7mo ago
What's the plan for large files that can't be merged? Images, executable binaries, encrypted files, that sort of thing?
- samuelstros 7mo agoSimple left or right merge. One overwrites the other one. The appeal or structured file formats like .docx, .json, etc. Images are unstructured and simple "do you want to keep the left or right image" is good enough.
- jayd16 7mo agoThat doesn't really address the game dev use case then. Artists and designers want to prevent conflicts, not just throw away half the work and redo it.
- samuelstros 7mo agotrack the source of the asset and it works. take ui design. dont track the svg. track the design file itself
- jayd16 7mo agoOk well what if I draw the foreground and you add something to the background and now my changes visually block your changes? Even if the file is merged, our work is wasted and must be redone. P4 is often popular in industry because artists can lock files and inform others that work is being done in that area. If you actually want to capture those customers it's a use case that needs to be addressed.