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Someone correct me if I'm wrong, and given the amount of high-profile backclash against Windows 8's policies I might, but the 'problem' seems to be that in orde
by simbyotic 14y ago
Someone correct me if I'm wrong, and given the amount of high-profile backclash against Windows 8's policies I might, but the 'problem' seems to be that in order to use the Windows 8 tiles you have to sell your program through Windows Store, right?
In what way is it any different than selling an app through the Apple Store? If you want to add the extra functionality, you have to sell it through the Windows store, but no one is forcing you to use it in order for you costumers to use your program (lets face it, your games probably dont need the tiles) and if you do so choose to use their store, it isn't forcing you to remain exclusive to that store, you can sell it anywhere you want.
Right? If so, what is the fuss about?
- shardling 14y agoNo one involved here said they like the Apple store.
- tikhonj 14y agoI don't know if this is the core issue in the article, but this is my take: I think the real issue is Microsoft's horribly Apple-esque policy on Windows 8 RT: you can only install software from the app store. The core worry is that this is going to transcend ARM in future releases. Given the unified branding--both products are called "Windows 8"--I think this is a very real worry. Even if it doesn't transcend onto x86 and desktop Windows 8, it's still every bit as bad Apple's policy and should not be condoned even only on RT.
- Apocryphon 14y agoOS X doesn't mandate that you sell software through the Apple Store.
- v21 14y agoAlthough increasingly you have to sign your apps (and thus be a registered Apple developer), or else teach end users to disable Gatekeeper.
- alphadogg 14y ago"but no one is forcing you to use it" Actually, that is what some people believe. This is a first step by Microsoft to eventually force everyone to the Windows Store. Whether having to go through the Windows store is bad is debatable. (Yes, they will take a big chunk of profit, which for games is pretty much par, but for your average standalone Windows app is not what they are used to.)