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I wrote the Intellivision Mattel Roulette cartridge game back in the 1970s. It was all in assembler on a 10 bit (!) CPU. In order to get the game to fit in the
by WalterBright 8mo ago
I wrote the Intellivision Mattel Roulette cartridge game back in the 1970s. It was all in assembler on a 10 bit (!) CPU. In order to get the game to fit in the ROM, you had to do every feelthy dirty trick imaginable.
- DougN7 8mo agoI would love to hear more about that.
- WalterBright 8mo agoI wish I'd kept a listing of that and other projects I worked on. But that never occurred to me. A friend of mine wrote the Mattel Intellivision poker game. I was playtesting it (a very boring job), and got suspicious. I walked over to his desk and said the program was cheating. It was looking at my hole cards. He sighed and asked how I knew, and I replied it was obvious. He said he didn't have room to add code to improve its play otherwise. I don't know if he fixed it or not.
- biglost 8mo agoPlease, write a comment, pastebin, gist or whatever, I would love to read it, that are stories in computer science i enjoy the most
- WalterBright 8mo agohttps://x.com/WalterBright/status/2036264819062665695?s=20 https://x.com/WalterBright/status/2036264819062665695?s=20