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More context. What I have built goes for 1600 lifetime access on a desktop. I have successfully built an application for Android that does everything the field
by smalltorch 7mo ago
More context. What I have built goes for 1600 lifetime access on a desktop. I have successfully built an application for Android that does everything the field guys want.
It turns out...that's may be the easiest part. Google has successfully gatekept that last 10 percent of launching.
- rbanffy 7mo agoWhat’s exactly the issue? What’s left to do?
- smalltorch 7mo agoI have a working apk. I do not know what needs to be done to get testers, trademark a name, advice on pricing, advertising. All the things you want for a good launch to market.
- tomwhipple 7mo agoIt sounds like you need a marketing agency, not a developer.
- smalltorch 7mo agoI don't see how a marketing agency can help me deploy a app. Marketing comes right after that.
- rbanffy 7mo agoThe agency will advise you on go-to-market strategies. They might have staff that knows the steps you need to put it on the store. You also need a lawyer to do the trademark part and ensure all IP you created is adequately protected - you want all moats you get create around you. The very first step might be to find an angel investor that can fund those steps. Have you considered giving Ycombinator a go?
- thrtythreeforty 7mo agoPay your $25, upload an APK, and it's launched. What's left?
- georgemcbay 7mo agoThere's a bit more steps than that for someone who hasn't yet launched a Play Store app. When I launched a hobby app I had to find and maintain 20 unique testers (they have since reduced it to 12, I think? it was 20 back in 2024) willing to test the app for 2 weeks before Google let me list it on the Play Store. Though even this wasn't that hard... I easily found more volunteer testers than I needed on a relevant subreddit (the app is a PvP stat tracking app for a videogame, and I found plenty of people willing to sign up to test my app on a subreddit dedicated to that videogame). That said, because of the unique testers requirement it was a much bigger pain in the ass to get listed on the Play Store than the Apple App Store (my app is written with kotlin multiplatform and supports Android/iOS/Windows/WASM).
- scorpioxy 7mo agoWow it changed a lot since the last time I did it. I wonder it if has to do with the type of app or permissions it requests. Back then(10 years ago so way back then), payment was all that was required. You had to wait for some automated reviews and tests and potentially a manual one which could flag issues depending on the permissions you request but it was straight forward. Apple, on the other hand, always had a manual review and was quite strict in what they would accept.
- georgemcbay 7mo agoIt is a requirement for all apps (my app just uses the most basic permissions for internet access and nothing else) if it is the first listing a new developer account is putting up on the store. I think Google did it this way to put some sort of filter on the amount of submissions without having to spend much time manually reviewing everything, foisting things on to the developer.
- smalltorch 7mo ago