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> Edit: also, compatibility with video games (even ones released for macos) is abysmal. It’s much worse than Linux’s ability to run the Windows version of MacOS
by theshrike79 7mo ago
> Edit: also, compatibility with video games (even ones released for macos) is abysmal. It’s much worse than Linux’s ability to run the Windows version of MacOS native releases!
Linux can run Windows native games because Valve has shoved millions and millions into perfecting Proton.
And I still wonder why Apple hasn't just dumped a billion on Valve's door to build a similar tool for macOS.
- systoll 7mo agoApple’s ‘Game Porting Toolkit’ is basically Proton; they just haven’t made a GUI for it.
- theshrike79 7mo agoThe issue with that it requires the dev to do a "port". Proton requires absolutely nothing.
- opan 7mo agoAre you sure? Port may be in the name, but it seemed like people were using it like Proton, random users trying it with various games. Not sure if this is still happening. There was also Whisky, but that's been abandoned. "Wine Supercharged... with the power of Apple's Game Porting Toolkit." It seemed like you could just play games with it, but that Apple didn't want you using it that way.
- systoll 7mo agoApple highlights a different use case than Valve, but the underlying program is equivalent. They’re both forks of wine ( https://www.winehq.org https://www.winehq.org ) - the game porting toolkit's main addition is that it'll also convert Vulkan shaders to Metal. Setup is more of a hassle because it's not integrated into Steam, or into the OS as a handler for .exe files, etc. But you can install the Windows version of Steam using the game porting toolkit, and then download & launch windows games from there. I suspect the main reason they don't want to pitch this as an end-user feature is that it’s dependent on their x86->ARM translation layer, which they probably want to ditch in a few years. But it’s there for now!