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If anyone finds this interesting, I'd like to plug my post analyzing a similar technique, but generalized for perspective pixel art: https://tesseractc.at/shado
by tesseractcat 8mo ago
If anyone finds this interesting, I'd like to plug my post analyzing a similar technique, but generalized for perspective pixel art: https://tesseractc.at/shadowglass https://tesseractc.at/shadowglass
- ZeWaka 8mo agoThanks! As a retro game dev and pixel artist, this is a lot more more preferable than the constant shimmering of other recent techniques such as Texel Splatting (https://dylanebert.com/texel-splatting https://dylanebert.com/texel-splatting). Love how stable it is, reminds me of billboarding but is clearly 3D. Edit: Ah, I didn't finish reading the blogpost - didn't realise splatting was based on yours. I actually like your variant a bit better, but perhaps that's just due to the choice of textures/models.
- lencastre 8mo agonice! that project shadowglass is really neat, as an engine, hopefully the dev will have support from good artists to fully exploit the engine’s capabilities, as is it has great potential!!!