4 ms·
I gave this game a shot but honestly the art style got in the way of the gameplay for me. Fun to read how much effort went into it
by rokkamokka 7mo ago
I gave this game a shot but honestly the art style got in the way of the gameplay for me. Fun to read how much effort went into it
- ngokevin 7mo agoMostly enjoyed it but the art style gave me motion sickness during and after each session where I had to stop (playing on a TV).
- vova_hn2 7mo agoYeah, I also loved the idea, but found that playing it require me to strain my eyes too much and abandoned it. One of those games that is more fun to read about than to actually play.
- Waterluvian 7mo agoYeah. I’ve wondered if the game could be a total hit on some possibly-not-yet-real eink display that can reproduce the intended effect at 60fps without such eye strain. As a kid I imagined playing Cosmic Osmo on actual magical paper at my desk at school.
- bombcar 7mo agoSome of the examples in the post are really bad, but even the last one has "flickering" not of the dithering pattern but of the edges, which feel "off".
- mattmanser 7mo agoHave you played it? In the game it's pretty great.
- bombcar 7mo agoI have and wasn't terribly bothered by it, but that may have changed if I had done it on large screen (TV).
- rags2riches 7mo agoInteresting. I was really impressed by the art at first, taking joy in exploring that as much as the scenes themselves. But it soon faded out of focus as I was engrossed in the story and gameplay.
- GuB-42 7mo agoSame thing for me, I love the technical aspect in the same way I love the demoscene. The visuals are original and very well done, so much that it is now almost impossible to talk about dithering without mentioning the Obra Dinn at some point. I am also a fan of puzzle/detective games, and this is an excellent one. Truly a masterpiece in both visual and gameplay, but together... not so much. For a game where understanding every detail of the scenes is critical, it felt I was fighting the game engine. Many times I wished I could turn off the dithering effect and see the underlying models with more standard shading. At no point it felt unfair, they really did a good job making it functional, but it was a distraction. Not enough of a distraction to stop me from completing and enjoying the game and art. But hadn't the art style been unique, I would have enjoyed it much less.