7 ms·
How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.
by reitzensteinm 7mo ago
How did you test with 1024 players - were they real? Often synthetic loads are very different to those caused by real players.
- sgolem 7mo agoBots are run on a separate thread from the main game loop and I can configure them to have a particular amount of actions per tick or second - to simulate real player action frequency. In my tests core game loop handles 1024 bots without issues, often running 5-20x of realtime.