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Yeah - A game is (generally) a one and done enterprise. Like a start up it's all about getting it out the door, there's little to no expectation of having to ma
by awesome_dude 7mo ago
Yeah - A game is (generally) a one and done enterprise. Like a start up it's all about getting it out the door, there's little to no expectation of having to maintain it for any real length of time.
- fidotron 7mo agoHN has some hot takes but that one is particularly impressive. Fortnite, Roblox, League of Legends, Counter Strike . . . all very short term projects.
- wat10000 7mo agoFor every game like that, there are a thousand games that shipped, maybe got a few updates, and then they were done.
- awesome_dude 7mo agoWe can probably add to that the fact that the nominated titles almost certainly started out with spaghetti code that had to be refactored, reworked, and gave maintainers nightmares in their sleep
- jjmarr 7mo agoRoblox didn't have server functions until 2014 and they weren't mandatory until 2018. Anything the client did automatically replicated to every other client. That meant I could attach Cheat Engine to Roblox, edit memory addresses to give myself in-game cash, and inject whatever code I wanted to everyone else. Thankfully it was sandboxed so I couldn't give people viruses. This was probably a good decision because most of Roblox's best games from that period weren't updated to use server functions. It's too difficult.
- awesome_dude 7mo ago[dead]
- cmovq 7mo agoThis comment assumes game companies throw away all their code and start from scratch on their next title. Which is completely untrue, games are built on decades old code, like most software. There is absolutely a need for maintainable code.
- awesome_dude 7mo agoI think that there might be a distinction on indie vs big publishers (like EA) - I would expect someone like EA to enforce coding standards, but they do so whilst living off the income of previous hits.